7 ways to build better prototypes

As a UX designer, I’m constantly building prototypes. I want to do it better, and am constantly looking for inspiration to improve my process. These are a few things I’ve been learning along the way of becoming a better designer.

1. Share crazy ideas

2. Bring together diverse backgrounds

3. Leverage existing research

4. Solve your problem in 5 minutes

5. Choose the proper tools

I like to start with a Sharpie and a piece of paper — it’s easy to get “lost in the weeds” when you start in high-fidelity early on. I once worked with a designer who started every project immediately at a high fidelity in Illustrator. When presenting the first-round design to the client, he would get lost in discussion about typeface and color when the real conversation that needed to happen was about functionality.

6. Be nimble and resourceful when building your prototype

7. Use time constraints to control output

Define the problem ‣ Diverge ‣ Critique ‣ Iterate ‣ Converge

A few resources I ❤ when prototyping are…

  • Invision for quick clickable mocks that are easy to share with clients
  • Adobe XD for end-to-end prototyping ability
  • Axure to test interaction-heavy flows
  • Google forms for simple (& free!) surveys

What have you found helpful when designing prototypes?

I want to improve my writing, among other things. This is my sandbox. Topics not limited to: design, feelings, education & relationships ☀️